Eye of the beholder

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Target must make a Will save or be affected as though by the spell. Target must make a Will save to resist.įlesh to Stone: Target must make a Fortitude save or be affected as though by the spell.ĭisintegrate: Target must make a Fortitude save or be affected as though by the spell.įear: As the spell, except that it targets one creature.

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Sleep: As the spell, except that it affects one creature with any number of Hit Dice. 1d10Ĭharm Person: Target must make a Will save or be affected as though by the spell.Ĭharm Monster: Target must make a Will save or be affected as though by the spell. Roll 1d10 to see which eye the caster gains. All of these effects have a range of 150 feet and a save DC of 18. The caster can use this power as a standard action during the spell's duration.Įach type of eye produces an effect identical to that of a spell cast by a 13th-level caster, but it follows the rules for a ray (see Aiming a Spell in Chapter 10 of the Player's Handbook). More important, the eye has one of the beholder's eye powers, determined randomly.

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Due to the mobility of the eye, the caster gains a +2 circumstance bonus on Spot checks. One of the caster's eyes grows out of her head on an eyestalk, becoming like that of a beholder.